attribute vec3 ece_Vertex;
varying vec3 vTexCoord;
varying vec3 vPosition;
varying float vDistance;
void main() {
	gl_Position = ece_ModelViewProjectionMatrix * vec4(ece_Vertex, 1.0);
	vPosition = vec3(ece_ModelViewMatrix * vec4(ece_Vertex, 1.0));
	vDistance = length(gl_Position.xyz);
	vTexCoord = ece_Vertex;
}